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Old Aug 27, 2006, 05:19 PM // 17:19   #41
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delete IWAY skill.
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Old Aug 27, 2006, 05:33 PM // 17:33   #42
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Just make the eles do their job with pride.
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Old Aug 27, 2006, 05:51 PM // 17:51   #43
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I'm a primary ranger, and have no problem with ANet changing Expertise to affect ONLY Ranger skills. After all, Expertise *is* a profession-specific attribute.
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Old Aug 27, 2006, 05:51 PM // 17:51   #44
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Quote:
Originally Posted by Saider maul
However the best way to stop not only the touch ranger but the thumpers as well is to make expertise work for ranger skills only.

IMO the primary attribute should only pay out for primary skills. You dont see divine favor pay out on all spells cast.
Do you even actually play the game? ALL primary attributes except DF "pays out" for non primary skills either directly (ie Expertise, Strength) or indirectly (ie in the form of more energy (Soul Reaping, Energy Storage)

Making Expertise work only for ranger skills is a really big unnecessary brainless nerf just for what? Because you think Touch Rangers and Thumpers are hard? What the hell?

Quote:
Originally Posted by ChaoticCoyote
I'm a primary ranger, and have no problem with ANet changing Expertise to affect ONLY Ranger skills. After all, Expertise *is* a profession-specific attribute.
Uhh, Fast Casting is a pro-specific attribute yet it still affects all spells. Critical hits is one too yet it affects any melee/ranged weapon s. Etc etc. What is your point?

Last edited by ChildeOfMalkav; Aug 27, 2006 at 05:54 PM // 17:54..
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Old Aug 27, 2006, 06:04 PM // 18:04   #45
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Quote:
Originally Posted by ChildeOfMalkav
Do you even actually play the game? ALL primary attributes except DF "pays out" for non primary skills either directly (ie Expertise, Strength) or indirectly (ie in the form of more energy (Soul Reaping, Energy Storage)

Making Expertise work only for ranger skills is a really big unnecessary brainless nerf just for what? Because you think Touch Rangers and Thumpers are hard? What the hell?

Uhh, Fast Casting is a pro-specific attribute yet it still affects all spells. Critical hits is one too yet it affects any melee/ranged weapon s. Etc etc. What is your point?
I'd say make Expertise trigger of attack skills from melee-based characters (being Ranger, Warrior and Sin now, next adding Dervish and Paragon).
"Fixes" Touch Ranger, keeps Thumper (which isn't a problem and nerfed already with Pet DP) and keeps other builds like th R/A and R/P.
It also makes sense since the other primaries tend to affect either melee or casters (DF, SR, ES, FC favor casters, Strength, Crit Strikes and Expertise only affect Melee, Spawning being an oddball since it affects Spirits, Nature Rituals, pets and Minions).
Then everyone is happy but the touchers...
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Old Aug 27, 2006, 06:19 PM // 18:19   #46
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I'd like a proffesion wide elite skill called the 'Win Button'
on all pvp events when you get into battle its the first person to activate the skill wins! Its not a spell so mesmers dont get the edge with fast casting and costs no energy to keep it fair. That would show all those touchers
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Old Aug 27, 2006, 08:16 PM // 20:16   #47
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Quote:
Originally Posted by awesome sauce
I want all touch ranger skills to deal elemental dmg.
Better yet, they deal lifestealing damage to themselves.

Quote:
Originally Posted by Tufty
I'd like a proffesion wide elite skill called the 'Win Button'
on all pvp events when you get into battle its the first person to activate the skill wins! Its not a spell so mesmers dont get the edge with fast casting and costs no energy to keep it fair. That would show all those touchers
This is horribly IMBA IMHO - it'd be better if it there were an anti-lame button that just removed ritualists from the game, forever.
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Old Aug 27, 2006, 09:20 PM // 21:20   #48
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I am kind of getting tired of all the touch ranger and still Iway talk.They won't delete Iway as it effects ppl and it has no effect on pets now.They won't nerf touch rnagers necro skill as it will effect the necro and that goes for Iway not just w/r.
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Old Aug 27, 2006, 09:21 PM // 21:21   #49
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Quote:
Originally Posted by Age
I am kind of getting tired of all the touch ranger and still Iway talk.They won't delete Iway as it effects ppl and it has no effect on pets now.They won't nerf touch rnagers necro skill as it will effect the necro and that goes for Iway not just w/r.
I don't think any Necro uses Vampiric Touch/Bite, really.
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Old Aug 27, 2006, 09:24 PM // 21:24   #50
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Quote:
Originally Posted by ChildeOfMalkav
Do you even actually play the game? ALL primary attributes except DF "pays out" for non primary skills either directly (ie Expertise, Strength) or indirectly (ie in the form of more energy (Soul Reaping, Energy Storage)

Making Expertise work only for ranger skills is a really big unnecessary brainless nerf just for what? Because you think Touch Rangers and Thumpers are hard? What the hell?



Uhh, Fast Casting is a pro-specific attribute yet it still affects all spells. Critical hits is one too yet it affects any melee/ranged weapon s. Etc etc. What is your point?
I stated over abused not overpowered.
please pay attention.
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Old Aug 27, 2006, 09:39 PM // 21:39   #51
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If you nerf touch rangers for being "over abused" then mending needs to be nerfed to rid ourselves of all the stupid whammos. Add in healing hands with mending too. >.<
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Old Aug 27, 2006, 09:46 PM // 21:46   #52
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Quote:
Originally Posted by Zinger314
I don't think any Necro uses Vampiric Touch/Bite, really.
That is becuase everyone wants to be an MM even in the low levels.They don't don't touch blood or curses to much except in certian parts of Prophecies all Faction have is MMs becuase of the flesh golems.
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Old Aug 27, 2006, 09:52 PM // 21:52   #53
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Quote:
Originally Posted by Saider maul
I stated over abused not overpowered.
please pay attention.
Nice job on nitpicking, poindexter. It still doesnt change the fact that youre totally ignorant. I'll say it again, all primary attributes except for DF, can benefit secondary skills. You were wrong and whatever reasons you stated doesnt change the fact that you were wrong.

And actually your reasons now for wanting to nerf Expertise are even worse. Now if you dont actually have anything to dispute what I said, dont post. So maybe you should pay attention to the real points.
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Old Aug 27, 2006, 09:54 PM // 21:54   #54
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That's not true. I love BM, and have always used it on my pve necros. Its just that running into melee range is stupid.
And that MMs are overpowered in PvE...

Touch rangers are just another kind of IWAY.
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Old Aug 27, 2006, 09:59 PM // 21:59   #55
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Quote:
Originally Posted by Saider maul
I stated over abused not overpowered.
please pay attention.
Definition of abuse:

To use wrongly or improperly; misuse: abuse alcohol; abuse a privilege.
Improper use or handling; misuse: abuse of authority; drug abuse.

In the context of the discussion of Touch Rangers, "over abused" and "overpowered" mean practically the same thing.

Maybe you should be the one to pay attention.
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Old Aug 27, 2006, 10:09 PM // 22:09   #56
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Quote:
Originally Posted by Zinger314
I don't think any Necro uses Vampiric Touch/Bite, really.
Don't play PvE much? :\ You see all kinds of stuff.

Instead of say agree with Symbol, I'll list some stuff:

Warrior:
Minor Adrenaline Cost changes or Recharges on Skills If anything.

Monk:
The Weekend nerfs will be back before Nightfall, dont know about now.

Ranger:
Debil. Shot like I said, and minor chances to stuff that will go unnoticed.

Necro:
It'd be funny if they touched Tainted Flesh's recharge or Cost...Few minor buffs to useless stuff other than that.

Mesmer:
Wouldn't be surprised if they even further nerfed them

Elementalist:
A few 1-5 dmg buffs on random crappy spells so they can say they are "buffing" it.

Factions Professions:
Nerf both of the actual builds used by the classes (spammer, and AoD ganker) and throw in some minor buffs to spells and skills that were already trash so they can claim a "balanced" buffing and nerfing them. (Example: make some random channeling spell deal 5 more dmg)

Also I want them to Nerf Seeping Wound

Last edited by Former Ruling; Aug 27, 2006 at 10:13 PM // 22:13..
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Old Aug 27, 2006, 10:13 PM // 22:13   #57
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Soul barbs? Recurring Insecurity anyone?
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Old Aug 27, 2006, 10:31 PM // 22:31   #58
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Quote:
Originally Posted by latbec
Soul barbs? Recurring Insecurity anyone?
RI's usage might be changed slightly. It should be Bumped to the bottom of the Hex Stack when reapplied (thus making it an easy inspired hex target).

Thats about all you can expect in ways of SB/RI nerf, and it gets the job done.
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Old Aug 27, 2006, 10:33 PM // 22:33   #59
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Warrior
- Shield Bash: Nerf. Did you see how WM was using it vs iQ? Horribly imba.
- Griffon's/Leviathan's Sweep: Make them unblockable.

Ranger
- Debilitating Shot: Reduce energy loss to 8 points.
- Charm Animal: Reduce pet damage by 5-10%.
- Ferocious Strike: Reduce energy gain by a point or two.
- All Traps: Fix the bug with their damage to have them deal listed damage, then reduce the listed damage.*
- Broad Head Arrow: Fix the bug keeping this from being affected by the flight time modifiers on Read the Wind and Favorable Winds.

Monk
- Contemplation of Purity: Add a 50% chance of failure with less than 2 Divine Favor. (Might not be added until GWN release.)
- Divine Boon: Increase the recharge to 4 seconds. (Might not be added until GWN release.)
- Gift of Health: Slightly reduce health gain.

Necromancer
- Soul Reaping gives full energy whenever a spirit dies.
- Vampiric Touch/Bite: Increase recharge to 4 seconds.
- Order of Pain/Apostasy: No longer trigger if you have a necromancer enchantment on you.
- Dark Fury: No longer trigger if you have a necromancer enchantment on you.
- Spoil Victory: Change skill to consider the target's health before the attack or spell ends casting when triggering. (I.E. Currently if a monk has Spoil Victory if he casts a heal on a target with less health than him Spoil Victory only triggers if his target still has less health after the heal is applied.) Reduce recharge time.
- Soul Barbs: Trigger only when a new hex is cast. (IOW no Recurring Insecurity reapplication trigger.)

Mesmer
- Stolen Speed: Change the casting speed buff to apply to all spells as opposed to only on spells cast targetting the hexed person. Make the bonuses stackable so having multiple copies of Stolen Speed out is desirable.
- Feedback: Reduce cast time to 1 second.

Elementalist
- Immolate/Rodgorts Invocation/Searing Heat/Teinai's Heat/Smoldering Embers: Increase burning duration by one second.
- Mirror of Ice: Change skill to read "For 60 seconds the next time you are targetted by an enemy spell that spell fails and the caster takes (10...x) damage."
- Energy Boon: Increase energy gained by 50%.

Assassin
- Iron Palm: Reduce energy cost to 5.
- Return: Increase recharge to 20 seconds.

Ritualist
- Tranquil Was Tanasen: Reduce cast time to 1 second.
- Attuned Was Songkai: Increase duration to 60 seconds.
- Draw Spirit: Fix the bug that causes the spirit's effect to not move when the spirit's position move.
- All Ritualist spirits: Decrease range to 2/3rds of what it currently is. Decrease cast time to 4 seconds.
- Union: Increase cast time to 4 seconds.


All spirits: When finished casting a ritual that would replace an already existing ritual the death of the original spirit does not trigger soul reaping.









Most of these changes are just castles in the clouds, though. I would love to see them happen, but I doubt the ever will. (Such as the Ritualist changes. Izzy seems to think Ritualists are balanced.)
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Old Aug 27, 2006, 10:33 PM // 22:33   #60
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If ritual lord gets nerfed to a point i bet you could see much more rangers just making the spirits and use oath shot...
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